Simple textured plane...


Well hey, this is a cool 3D object rendered using DirectAnimation libray. Now, check out this text underlayed with the object, isnt't that cool? And what about that shadow... wait! I'm talking here about the actual shadow of the object, computed in real-time by ray-casting. And it's so faaast! This will work with DirectX 6.0 and IE-4 or later. Only DirectX 7.0 implements environment mapping... Anyway, I tried to emulate a ugly thing that barely looks like texture mapping if you are really drunk:)